Showing posts with label Application. Show all posts
Showing posts with label Application. Show all posts

Sunday, September 11, 2011

Professional iPhone and iPad Application Development (Wrox Programmer to Programmer)

Professional iPhone and iPad Application Development (Wrox Programmer to Programmer)Everything you need to create top-notch applications for the iPhone and iPad

Developers have demanded an advanced guide to using the very latest version of the iPhone and iPad SDK to develop applications-and this book answers that call! Packed with over twenty complete standalone applications that are designed to be recreated, rebuilt, and reused by the professional developer, this resource delves into the increasingly popular world of application development and presents step-by-step guidance for creating superior apps for the iPhone and iPad. You'll explore the many developer tools and learn how to use them and you'll also discover how to apply the techniques learned, to real world situations. With coverage of the latest version of the iPhone and iPad SDK and the quantity of standalone applications, this book will serve as a tremendous go-to reference in the future.

Coverage includes:

  • Navigation
  • Alerts, Action Sheets, and Modal Views
  • Custom Table Views
  • The Split View
  • Touch Events
  • Notification Processing
  • Networking Concepts
  • Multimedia
  • Application Preferences
  • Data Storage
  • The Pasteboard
  • Unit Testing
  • Performance Tuning and Optimization
  • Integrating iAds
  • Multitasking

Professional iPhone and iPad Application Development is the only advanced-level resource you need for creating top-quality applications!

Price: $44.99


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Thursday, September 1, 2011

Sams Teach Yourself iPad Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours)

Sams Teach Yourself iPad Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours)

Apple's iPad is the world's hottest device: 12,000,000+ have been sold in the past six months alone. Now, there's a friendly, easy guide to iPad/iPad 2 development for every developer and power user. In just 24 quick lessons, Sams Teach Yourself iPad Application Development in 24 Hours, Second Edition will help you gain true mastery. Each lesson builds on all that's come before, teaching you all you need to know, without ever overwhelming you. Fully updated for iPad 2 and the latest iOS features, this book covers:

 

-Getting started fast

-Mastering essential Objective

-C, Cocoa Touch, and MVC concepts

-Building multi-touch apps

-Using popovers, custom keyboards, and other iPad UI elements

-Integrating media into apps

-Reading, writing, and navigating data

-Sensing movement with the accelerometer

 -Writing "universal" apps for all iOS devices

 -Debugging iPad software

-App Store distribution, and much more

 

Step-by-step instructions walk through common questions, issues, and tasks... Q and As, Quizzes, and Exercises test your knowledge... "Did You Know?" tips offer insider advice and shortcuts... "Watch Out!" alerts help you avoid problems. By the time you're are finished, you won't just understand iPad 2 programming: you'll be comfortable writing real-world apps that sell.

Price: $39.99


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iPad Application Development For Dummies

iPad Application Development For DummiesCreate apps for the hottest device on the market — the iPad!

iPad application development is the new gold rush — iPad sales are booming and new apps are arriving daily. Whether you’re a serious programmer new to the iPad or a beginner who wants to get started in app development, this easy-to-follow guide will help you join the party. It begins with the basics about the SDK and becoming a registered Apple developer, looks at how an iPad application runs, and takes you through actually creating two applications step by step.

  • The iPad is the hottest-selling device on the market, and the demand for cool iPad apps remains huge
  • This guide is perfect for beginners who want to get started developing iPad apps as well as professional programmers new to the iPad SDK
  • Explains how to download and use the iPad SDK and how iPad programming differs from iPhone programming
  • Tells how to create a great user experience and explains nib files, views, view controllers, interface objects, gesture recognizers, and much, much more

Turn your ideas into lucrative iPad apps with the great advice in iPad Application Development For Dummies, 2nd Edition!

Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

Price: $29.99


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Professional iPhone and iPad Database Application Programming (Wrox Professional Guides)

Professional iPhone and iPad Database Application Programming (Wrox Professional Guides)

A much-needed resource on database development and enterprise integration for the iPhone

An enormous demand exists for getting iPhone applications into the enterprise and this book guides you through all the necessary steps for integrating an iPhone app within an existing enterprise. Experienced iPhone developers will learn how to take advantage of the built-in capabilities of the iPhone to confidently implement a data-driven application for the iPhone.

Coverage includes:

  • Introducing Data-Driven Applications
  • The iPhone and iPad Database: Sqlite
  • Displaying Your Data: The UITableView
  • ipad Interface Elements
  • Introducing Core Data
  • Modeling Data in Xcode
  • Building a Core Data Application
  • Core Data-Related Cocoa Features
  • Core Data Migration and Performance
  • Working with Xml on the iPhone
  • Integrating with Web Services

Professional iPhone and iPad Database Application Programming gets you up to speed on developing data-driven applications for the iPhone.

 

 

 

 

Price: $44.99


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Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours)

Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours)

The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad!

 

 

Figures and code appear as they do in Xcode

Covers iOS 3.2 and up

 

In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest tablet device: the iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common iPad development tasks.

 

Quizzes and Exercises at the end of each chapter help you test your knowledge.

 

By the Way notes present interesting information related to the discussion.

 

Did You Know? tips offer advice or show you easier ways to perform tasks.

 

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

Printed in full color

•    Learn the features of the Xcode development suite

•    Prepare your system and iPad for efficient development

•    Get started fast with Apple’s Objective-C and Cocoa Touch

•    Understand the Model-View-Controller (MVC) development paradigm

•    Implement advanced application interfaces with interactive widgets and web-connected interfaces

•    Enhance the user experience with popovers and other iPad-only UI features

•    Build interfaces that adjust to the iPad’s orientation

•    Read and write data, and navigate it with table views

•    Implement media playback and recording capabilities

•    Integrate your software with the iPad’s email, photos, iPod, and address book applications

•    Create map and location-based services

•    Sense motion with the iPad accelerometer input

•    Discover the tools for building universal iPad/iPhone/iPod touch applications

•    Distribute your applications through the App Store

 

 

Price: $39.99


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Beginning iPad Application Development (Wrox Programmer to Programmer)

Beginning iPad Application Development (Wrox Programmer to Programmer)A hands-on approach to iPad application development

Beginning iPad Application Development is written to help jumpstart beginning iPad developers. It covers the various topics in such a manner that you will progressively learn without being overwhelmed by the details. It adopts the philosophy that the best way to learn is by doing, hence the numerous Try It Out sections in all the chapters, which first show you how to build something and then explain how things work.

Although iPad programming is a huge topic, the aim for this book is to get you started with the fundamentals, and help you understand the underlying architecture of the SDK, and appreciate why things are done certain ways. After reading this book (and doing the exercises), you will be well equipped to tackle your next iPad programming challenge.

This book is for the beginning iPad developer who wants to start developing iPad applications using the Apple iPhone SDK. To truly benefit from this book, you should have some background in programming and at least be familiar with object-oriented programming concepts. If you are totally new to the Objective-C language, you might want to jump straight to Appendix D, which provides an overview of the language. Alternatively, you can use Appendix D as a quick reference while you tackle the various chapters, checking out the syntax as you try the exercises. Depending on your learning pattern, one of those approaches may work best for you.

What This Book Covers

This book covers the fundamentals of iPad programming using the iPhone SDK. It is divided into 18 chapters and four appendices.

Chapter 1: Getting Started with iPad Programming covers the various tools found in the iPhone SDK and explains their uses in iPad development.

Chapter 2: Write Your First Hello World! Application gets you started with Xcode and Interface Builder to build a Hello World application. The focus is on getting your hands dirty. More details on the various parts and components are covered in subsequent chapters.

Chapter 3: Views, Outlets, and Actions covers the fundamental concepts of iPad programming: outlets and actions. You learn how outlets and actions allow your code to interact with the visual elements in Interface Builder and why they are an integral part of every iPad application. You will also learn about the various UI widgets known as views that make up the user interface of your iPad application.

Chapter 4: View Controllers discusses the various view controllers available in the iPhone SDK. You will learn how to develop different types of iPad applications - View-based, Window-based, Split View-based, as well as Tab Bar applications.

Chapter 5: Keyboard Inputs shows you how to deal with the virtual keyboard in your iPad. You see how to hide the keyboard on demand and how to ensure that your views are not blocked by the keyboard when it is displayed.

Chapter 6: Screen Rotations demonstrates how you can reorient your application's UI when the device is rotated. You learn about the various events that are fired when the device is rotated. You also learn how to force your application to display in a certain orientation.

Chapter 7: Using the Table View explores one of the most powerful views in the iPhone SDK - the Table view. The Table view is commonly used to display rows of data. In this chapter, you also learn how to implement search capabilities in your Table view.

Chapter 8: Application Preferences discusses the use of application settings to persist application preferences. Using application settings, you can access preferences related to your application through the Settings application available on the iPad.

Chapter 9: File Handling shows how you can persist your application data by saving the data to files in your application's sandbox directory. You also learn how to access the various folders available in your application sandbox.

Chapter 10: Database Storage Using SQLLite3 covers the use of the embedded SQLite3 database library to store your data.

Chapter 11: Simple Animations provides an overview of the various techniques you can use to implement simple animations on the iPad. You also learn about the various affine transformations supported by the iPhone SDK.

Chapter 12: Gesture Recognizers provides an overview of the various gesture recognizers available in the iPhone SDK to help your device interpret user's input gestures.

Chapter 13: Accessing the Accelerometer shows how you can access the accelerometer that comes with every iPad. You will also learn how to detect shakes to your device.

Chapter 14: Web Services teaches you how to consume Web services from within your iPad application. You will learn the various ways to communicate with Web services - SOAP, HTTP GET, and HTTP POST. You will also learn how to parse the returning XML result returned by the Web service.

Chapter 15: Bluetooth Programming explores the use of the Game Kit framework for Bluetooth programming. You will learn how to get two iPads to communicate using a Bluetooth connection. You will also learn how to implement voice chatting over a Bluetooth connection.

Chapter 16: Bonjour Programming shows how you can publish services on the network using the Bonjour protocol.

Chapter 17: Apple Push Notification Services explains how you can implement applications that use push notifications. The APNs allows your applications to constantly receive status updates from a service provider even though the application may not be running.

Chapter 18: Displaying Maps shows how to build location-based services application using the Map Kit framework. You will also learn how to obtain geographical locations data and use them to display a map.

Appendix A: Answers to Exercises contains the solutions to the end-of-chapter exercises found in every chapter except Chapter 1.

Appendix B: Getting Around in Xcode provides a quick run-through of the many features in Xcode.

Appendix C: Getting Around in Interface Builder provides an overview of the many features of Interface Builder.

Appendix D: Crash Course in Objective-C provides a crash course in Objective-C. Readers who are new to this language should read this chapter before getting started.

Price: $34.99


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